Skip to content
NowLine UK

3 Pokemon Titles That Failed to Receive the Love They Deserved

In the wake of a taste of global harmony courtesy of Pokémon Go, it's beyond doubt that the monster collecting franchise is about as mainstream gaming titles around. The iconic Pikachu is every bit as famous as Disney's mascot, if not more so. The persistent frenzy surrounding trading card values guarantees near-daily Pokémon headlines. You'd be difficult to find a pocket monster game that failed to move at least a few million units. Remarkably, unofficial Pokémon games go viral every year.

However in spite of that pervasiveness and popularity, some Pokémon games that remain overlooked. These represent games that failed to receive their fair shake, or were overshadowed under the hype of the mainline series. They're Pokémon games stuck on doomed consoles or services, or were pioneering attempts onto different formats. They're often also Pokémon games that might have blossomed if they had received sequels or modern remakes. Considering these factors, we won't be offering yet another reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.

Nevertheless, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Well,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, shall we?

Pokémon Ranch: The Chill Forerunner

Too many Pokémon games emphasize the battling aspect of the series, and not nearly enough of them focus on the everyday aspects that would come with owning a pet. Admittedly, modern titles include minor mechanics like these in recent entries—players may play with your monsters in bases. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii is not that game. The downloadable-only title is best seen as the precursor to Pokémon Home; that is, as a storage system to store monsters from different games. Reviews from its launch said Ranch was a bad if not truly ugly game. It's not my goal to argue against these notions, but it compels me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.

As the name suggests, the game is set on a farm where your personal Miis—get this—simply hang out with your pals. The activities with Pokémon were basic, and a significant part of the draw was watching what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of coexisting with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life sim.

Ranch was released well before Stardew Valley kicked off the enduring trend of comfort gaming. It was prior to the rise of idle games, and the video playthrough normalization of viewing games you aren't actively controlling. Most people never realized that Ranch's concept to observe your critters as much as you play with them didn't mask a shallow core. In actuality, Ranch's attention to detail was so extraordinary, there's a live stream focused on running the game continuously. The streamer who runs the channel maintains that, after almost twenty years of experiencing the game, he still has not encountered all that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokemon Duel: The Tactical Tabletop Game Lost

Are you aware that Pokémon once had an official board game with miniatures? Pokemon Duel was the 2016 effort to adapt the tabletop experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's first ventures into the world of free-to-play phone games. Duel had the hallmarks of a gacha game where players could pay to win—and there was motivation to do so, given the slow progression for new figures.

All of these questionable mechanics obfuscated a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "I can’t express how much I adored and miss this game," a YouTube comment reads, years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of complexity, approachability, design, and features in general," another commenter declared. "I truly believe if it launched now people would be playing it more than GO and Pocket together."

Unfortunately, Duel's early release was marred by server issues. Bugs, alongside Duel's predatory monetization model, gave people little reason to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unusual board structure made for a fantastic tactical experience for the handful of players who played Duel, but that playing field is also a daunting eyesore.

Pokemon: Magikarp Jump: The Absurd Gem

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so silly, it was verging on internet meme. Considering we're dealing with a franchise where trainers go out with a team of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is tasked with raising the ultimate version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that the developers appreciated and got the fan culture around Magikarp.

This was most apparent than in Jump's merciless random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things one might wish the mainline games would do, like offering a diverse range of the same species of monster. I know it's not feasible for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly sophisticated or profound game, but the seeds of brilliance were there. Sharply written events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when Game of the Year season rolls around.


Given numerous mainline entries and derivative titles, chances are that I didn't mention that particular Pokémon game you absolutely adore but contend that too few people played. I know that some people remember games like Pokemon Ranger or Pokémon Pinball fondly notwithstanding argu

About the author

Carmen Thomas

A tech enthusiast and lifestyle blogger passionate about sharing actionable insights and personal experiences to help others thrive.

NowLine UK

Type to search articles.